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Activision Halts Modern Warfare 2 Multiplayer Mod Just Before Launch

Activision Shuts Down Modern Warfare 2 Multiplayer Mod Surprisingly, Activision has told the people working on the H2M mod to stop what they’re doing. The mod’s goal is to bring back the old-school online experience of Call of Duty: Modern Warfare 2.  This choice was made just one day before the mod was supposed to come out, which disappointed fans and developers. With the H2M mod, fans of the original Modern Warfare 2 can enjoy parts of the Modern Warfare Remastered game again. It said it would remake all the original maps and add new ones, as well as a new way to move and dynamic camera effects.  The mod got a lot of people excited about Call of Duty, which caused Modern Warfare Remastered sales to go through the roof on Steam. What Led to the Cease and Desist? This is disappointing, but not all that surprising. Activision has a track record of shutting down Call of Duty mod projects – just last year, it sent a cease and desist to the creators of an equally-ambitious MW2 mod known as SM2. Despite the H2 mod actually resulting in an uplift in sales for Modern Warfare Remastered, which many hoped would see Activision be more lenient this time around, there was a very high chance that this outcome would happen. – Pcgamesn – Activision’s choice to stop working on the H2M mod is not completely surprising, since the company has stopped similar projects in the past. The grandiose SM2 mod had a similar end last year.  Activision chose to protect its intellectual property rights over the H2M mod, even though it had the ability to make more people buy and play Modern Warfare Remastered. Some people are confused about why the stop and desist order came out right after a sale on Modern Warfare Remastered. Some people in the community think that Activision may have wanted to make money off of the higher sales before taking down the mod. Others think the choice was made so that the company could keep its attention on new games like Call of Duty: Black Ops 6. Community Reaction and Future Prospects People in the Call of Duty community are upset that the H2M mod was shut down. A lot of players were excited to repeat the famous multiplayer mode from the 2009 hit. The cancellation of the mod shows how much people want a real remaster of Modern Warfare 2’s multiplayer mode. Even though there was a delay, fans can still play the original MW2 multiplayer on PC. Modern Warfare 3 also has a number of updated MW2 maps, so people who want a similar experience can choose that instead. Call of Duty: Modern Warfare 2 System Requirements 2024 It’s important to make sure your system meets the standards if you want to play Modern Warfare 2 in 2024. The official remaster hasn’t been released yet, but players can expect the same requirements as for Modern Warfare Remastered. To play the game easily, make sure your PC has a powerful processor, enough RAM, and a modern graphics card. In conclusion, the removal of the H2M mod is bad news for fans, but people are still very excited about Call of Duty. As people wait for new games and possible remasters, Modern Warfare 2’s legacy continues to inspire both players and creators.

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Might and Magic X reveal at PAX East teased by Ubisoft

The main Might and Magic line looks set to return after a decade in the wilderness. Ubisoft is teasing a Might and Magic website with the above image, with the words “Meet us at PAX East!” beneath it. While the Might and Magic name has seen continued releases through the Heroes of Might and Magic strategy line and Clash of Heroes, the main role-playing series hasn’t seen a release since 2002′s M&M IX. After consulting our Roman Numerals handbook, we reckon the image heavily points towards M&M X and a reveal at this weekend’s PAX East. After original M&M publisher 3DO went bankrupt in 2003, new license holder Ubisoft said M&M X was unlikely to ever happen because of branding choices. However, an unofficial open-source M&M X project emerged last year, and is still in development. While it’s never 100 percent safe to assume anything, the most damning evidence of all for M&M X‘s upcoming announcement is Ubisoft’s own tweet, which includes an unfortunately failed attempt to hashtag the game – gotta watch out for those ampersands.

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Let’s Reboot… Ultima

“Let’s Reboot” takes a look back at a classic in need of a new outing or a beloved series gone stale and asks how it might be best redesigned or given a kick up the backside for today’s gaming audience. The Rules: Assume a free hand, and a decent budget, but realistic technology and expectations. This week’s sacred cow – the RPG with its sights set on honour… and eight other virtues too. The next few months are either going to be really good, or really, really heartbreaking for Ultima fans. Officially on its way, we’ve got Ultima Forever, which will… ah… hopefully be better than it looks so far. Original creator Richard “Lord British” Garriott is also launching an independent revival of the series’ core themes, if not the Ultima brand itself, with the online/offline Kickstarter project Shroud Of The Avatar: Forsaken Virtues. What neither of them are though is a classic RPG casually redesigned for the sake of a quick thought experiment. So, in the name of Britannia… Let’s Reboot! You think that’s bad? Ultima had a running gag about murdering children. Hero. First up, our Ultima is going to be a single-player game – for a couple of reasons. First is the classic reason, that it makes it easier to be a hero. Second… the ethics of Ultima and the realities of online life are as bad a mix as an angry swarm of bees and an offensive balloon animal trying to live as roommates. Ultima was a series predicated on virtues of honesty and humility and valour and compassion. Ultima Online took that tradition… and became a charnel house nightmare. Subsequent attempts like A Tale In The Desert and Second Life haven’t exactly convinced me that anonymity and virtual worlds are the best way to explore questions of honour rather than A/S/L. (This is not to say I wouldn’t like to see another big MMO pick up where Ultima Online left off, especially in terms of world simulation. It’s just probably not the best way to do Ultima specifically.) So, where do we begin? Quick primer. Simplifying things down for the sake of time, and ignoring things like the first three games, Ultima is the story of the Avatar – a regular guy (or gal, until the later games) from our world who gets repeatedly drawn into a land called Britannia to save it from destruction/moral collapse. He’s the paragon of the Eight Virtues – Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality and Humility – but importantly, just a regular guy. No superpowers, save being able to learn magic like anyone else over there. He has good friends, and a noble heart. That’s all. At least, unless she’s Steve. Noble, sure. Wise, not so much. Virtual Lord British doesn’t put in a great show over classic Ultima… The moral collapses defined the Ultima quests as something more than just slaying monsters and rescuing princesses… ignoring the first at least, where you not only saved princesses, but at one point went into space to fight TIE Fighters. They were a little weird. As of Ultima V though, the pattern was there. IV in fact had no big threat, and was entirely about living up to the challenge of becoming the Avatar and embodying the virtues. V span that on its head, showing them corrupted by three figures called the Shadowlords to turn Britannia into a fascist state. VI was about racism and tolerance, in the wake of a mysterious gargoyle invasion. VII was an extended riff on groups like Scientology and how easily good works can be corrupted. Finally, VIII was about putting the Avatar into a situation where he had no choice but to allow the means to justify the end, and IX was a rancid pile of horseshit. What always fascinated me about Ultima though is that if you ignore taking out a couple of despots and their son in the first three games (assuming the Stranger of those games is also the Avatar – things are a little messy there), the Avatar is the worst thing that ever happened to Britannia. This is never addressed in the game, but essentially the moment ‘wise’ Lord British put out a call for an Avatar, he doomed his entire world. Every single sequel – every single one – can be traced back to this one guy. The Shadowlords of Ultima V are the result of him vanquishing an earlier foe without cleaning up properly, the gargoyle invasion is his fault for dooming their homeland, and the dimension-conquering villain of Ultima VII-IX is literally his evil self, as split off and made super-powerful when he achieved Avatardom. In fairness, this wasn’t actually the original plan for the trilogy, but it’s canon now. Even if we give Lord British the benefit of the doubt though, and say that something bad would probably have happened anyway, the concept still fails. The Avatar inspires faith and respect, but everything from the religious trappings surrounding him to the timing of his return means that it’s mis-channeled. The Avatar is meant to be an example to actively live up to, not a symbol to worship. Over literally centuries of history – Britannian time being a little screwy – not one single other person manages to step up to the plate. We’re not even really talking becoming a second Avatar. When the world is in peril, pretty much everyone just sits back and waits for a stranger from another one. Our reboot is about someone else trying to become that hero. Not necessarily successfully.

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Activision Finally Announces a Crash Bandicoot HD Collection

Get your wallets ready people because 16 years after the release of the original Crash Bandicoot Activision has officially announced a HD collection for everyone’s favorite orange marsupial. Activision took over the franchise back in 2008 and following a few failed attempts at relaunching the publisher decided to shelve poor Crash. But fans around the world rejoice as Crash is getting a HD makeover, and not just the first game, but all three of the PlayStation originals plus Crash Team Racing–the best racing game in the world in my opinion, and one which consumed many hours of my life. “Crash Bandicoot has been a favorite of many gamers for over a decade,” said Eric Hirshberg, CEO of Activision Publishing. “We’re thrilled to finally be able to give the fans what they want. “It’s taken a long time to get all the pieces into place to deliver a high definition update for the franchise,” he continued. “But we feel that now is the perfect time to deliver it.” The publisher promised that all four games will play exactly as they did on the PSOne, the only differences will be HD graphics and the inclusion of Achievements/Trophies. Yes that’s right Achievements! Not only are we finally getting one of the most sort after HD upgrades in the world, but the collection is also coming to Xbox 360 and PC, allowing everyone to enjoy some classic Crash goodness. The Crash Bandicoot HD Collection is due to release this fall on Xbox 360, PlayStation 3, and PC. Via: EGM

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Sniper: Ghost Warrior 2 takes aim at your kneecaps, and brain, with this launch trailer

“There are soldiers,” proclaims the absurd launch trailer for Sniper: Ghost Warrior 2, “and then there are snipers.” A slogan illustrated by a man heroically shooting at a helicopter pilot from a safe distance. Like its predecessor, Ghost Warrior 2 takes place in a series of extreme environments: in this case a jungle, a Tibetan mountain range and (er) Sarajevo, which by the looks of it appear to offer speedboats, stealth assassinations, and the classic Shooting at People from Blown-out Windows. The game is out next week, and now we know that it features a scene where you jump out the way of an explosion. Not very stealthy, that. If you read last year’s preview, you’ll know that the other thing Sniper: Ghost Warrior 2 features is sloooo-mooooo bullet cam, which is now mandatory for every sniper game. Well, both of them. This one’s due next Tuesday in the US, and Friday in the UK, once the bullet with our name on it has completed its slo-mo journey across the Atlantic.

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Game Dev Tycoon developer finds success after its cheeky anti-piracy stunt

Last month the two brothers at Greenheart Games implemented a brilliant bug into pirated copies of their game, Game Dev Story, that made it so anyone playing a cracked copy would unwittingly fail due to piracy. Now Greenheart has explained on its blog that its game was successful in spite of a majority of its copies being pirated. “I’m happy to report that my brother Daniel can finally transition out of his full time job to focus exclusively on Greenheart Games,” wrote Greenheart’s Patrick Klug. “The support from paying players (who are still outnumbered by pirates) is what makes all this possible.” Klug went on to explain its cheeky anti-piracy stunt brought in an influx of players and helped get Game Dev Tycoon greenlit on Steam. Via: Eurogamer News

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20 mins of The Elder Scrolls Online beta footage leaks onto internet

UPDATE: That didn’t take long! ZeniMax Media has had the video removed from Vimeo. ORIGINAL STORY: A 20 minute video of unedited The Elder Scrolls Online beta gameplay has found its way online. The video emerged this weekend (via PCGamesN), where it popped up on YouTube and DailyMotion before it was removed following copyright claims by Zenimax Media – the parent company of TESO developer ZeniMax Online Studios. Via: Eurogamer News

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